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GvG

GUILD VS. GUILD
First of all, before fighting another guild, you will have to prove yourself worthy of either capturing a free dungeon or raiding an occupied dungeon with the best time.

 

 

DUNGEON RAIDS (AKA TIME ATTACKS)
Dungeon Raids are a time attack against a dungeon. Guilds complete during the week to hunt the Dungeon Bosses in the fastest time . The Guild/Alliance with the fastest time at the end of the Week can participate in a Dungeon Siege against the owner of the Dungeon during the weekend.

 

Dungeon Raids are only available Monday through Thursday. On Fridays, Time attacks will be closed. The Guild with the fastest time will be declared the winner.

 

Every Guild or Alliance can only participate in one time attack per day.

 

Dungeon Raids occur in a private instance of the dungeon.

 

HOW TO APPLY
The guildmaster/alliancemaster should seek out the Dungeon Stone outside of the Dungeon. A guildmaster can use the Dungeon Stone to apply for the Time Attack. Dungeons have level requirements. The Dungeon Stone will list the dungeon’s level. The guild leader must be within 20 levels of the stated dungeon level to apply.

 

Click on the Dungeon Stone to access it. Click on the Apply button to sign up for the Time Attack.

 

To start the Time Attack the guild maser needs to create the siege party. The command is: /screate TEAMNAME. The command to invite additional party leaders is: /sinvite_gp guild/alliance member. Each party leader then forms each party in the time attack just like any other party: /pinvite PLAYERNAME.

 


KEY POINTS:
• The Guild master or Alliance master MUST be present during the Raid Time Attack.

• Guild Masters/ or Alliance master need to be within 20 levels of the stated Dungeon Level (If Dungeon Level = 70; Guild Masters level must be at least 50 or higher).

• Only members of the applied guild/alliance may participate in the Raid.

• Use /screate NAME to create a Siege Team.

• Use /sinvite_gp NAME to invite a member of your guild/alliance as a Siege Team Party Leader.

• Each party leader uses /pinvite to invite members to their party.

• The maximum number of players for the Raid is:

  - 8 characters for Moonlight (1 party of 8).

  - 16 characters for Lost Mines (2 parties of 8).

  - 24 characters for Crystal Valley (3 parties of 8).

  - 32 characters for Ruins of Palmir (4 parties of 8).

  - 16 characters for Sanctuary (2 parties of 8).

  - 16 characters for Temple of the Ancients (2 parties of 8).

  - 16 characters for Temple of the Lost Souls (2 parties of 8).

  - 16 characters for Temple of the Exile (2 parties of 8).

• The timer starts as soon as the Guild Master enters the dungeon.

• The timer ends as soon as both bosses are killed.

• Bosses will drop items during the Raid Time Attack.

• If a character dies they can revive at the start point for the Raid.

• Users do not need to pay taxes during the Raid Time Attack.

• There can only be 1 winner.

• A guild may only sign up for 1 Dungeon per week.

• A guild may apply for a Raid Time Attack 1 time a day.

• Members of a Siege Team may talk to the entire team by putting ' (apostrophe) in front of their messages. (only available during time attack and siege)

• Players will NOT lose Lak, experience or gain immorality points during the Dungeon Siege.

• Please remember that guilds may only control 1 dungeon at any given time.

• Guilds may not participate in The Raid Time Attack if they control a dungeon.

• Guilds that do not control a dungeon may only apply for 1 Dungeon per week.

 


DUNGEON SIEGES  

 

 

 

 

 

 

 

 

 

 

 

 

 

 

OBJECTIVE
The objective is to destroy and defend the Dungeon Core. The attacking team must fight their way to the core, defeat the guardians, and destroy the Core. The Core has a lot of HP and it takes a while to destroy it, players who are attempting to destroy the core need to be defended.

 

There are no normal monsters inside of the dungeons. There are control points that are defended by guardians. Players capture the control points the same way they capture the core.


 

WINNING CONDITIONS
If you are the defending team (the guild that owns the Dungeon before the Dungeon Siege) you must destroy the attacking teams Dungeon Stone. Once destroyed, the Siege will be lifted and the defending team will win regardless of how much time is left.

 

If you are the attacking team you must hold the Dungeon Core. Once you gain control of the Dungeon Core both teams will reset and their roles will be shifted. It will now be the attacking team's turn to protect the Dungeon Core. All players will be reset to the appropriate entrance and the Dungeon Stone for the attacking team will be reset. Whoever owns the Core at the end will be the winners.

 

After 2 hours the Siege is automatically finished. The Winner at this point is the Guild/Alliance who is in defending position.

 


KEY POINTS
• The Siege team can be created as soon as the Raid Time Attack is won.

• If the team was created prior to the Siege announcement the guild leader does not need to participate.

• Guild Masters may invite players from other guilds as Party Leaders or members of the siege parties. Use /screate NAME to create a Siege Team.

• Use /sinvite_gp NAME to invite a member of your guild as a Siege Team Party Leader.

• Use /sinvite_hp NAME to invite a member of another guild or a guildless player as a Siege Team Party Leader.

• Each party leader uses /pinvite to invite members to their party.

• The maximum number of players for the Siege is:

  - 16 characters for Moonlight (2 parties of 8).

  - 32 characters for Lost Mines (4 parties of 8).

  - 48 characters for Crystal valley (6 parties of 8).

  - 64 characters for Ruins of Palmir (8 parties of 8).

  - 32 characters for Sanctuary (4 parties of 8).

  - 32 characters for Temple of the Ancients (4 parties of 8).

  - 32 characters for Temple of the Lost Souls (4 parties of 8).

  - 32 characters for Temple of the Exile (4 parties of 8).

• If a character dies they can revive at the start point for the Siege or at one of the control points.

• Teams can take over control points by killing the guardians at each control point and then left clicking on the control point.

• There can only be 1 winner.

• The Attacking Team must gain and keep control of the Dungeon Core.

• Once control of the Dungeon Core is shifted the teams swap sides and all players are reset to their appropriate starting points (the attacking teams Dungeon Stone is also reset to full power).

• If the Defending Team destroys the Dungeon Stone at any time the Siege is lifted and the Attacking Team loses.

• Members of a Siege Team may talk to the entire team by putting ' (apostrophe) in front of their messages.

• Players will NOT lose lak, experience, drop items, or gain immorality points during the Dungeon Siege.

 

See below the time table for the dungeon sieges.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

The guildmaster/alliancemaster[MG1]  should seek out the Dungeon Stone outside of the Dungeon. A guildmaster can use the Dungeon Stone to apply for the Time Attack. Dungeons have level requirements. The Dungeon Stone will list the dungeon’s level. The guild leader must be within 20 levels of the stated dungeon level to apply.

Click on the Dungeon Stone to access it. Click on the Apply button to sign up for the Time Attack.

To start the Time Attack the guild maser needs to create the siege party. The command is: /screate TEAMNAME. The command to invite additional party leaders is: /sinvite_gp guild/alliance member. [MG2] Each party leader then forms each party in the time attack just like any other party: /pinvite PLAYERNAME.

 [MG1]Allianc emaster can start time attack, too.

 [MG2] Party Leader must be Guild/Alliance Member

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Dungeon Sieges are a Guild vs. Guild PvP battle to take control of a dungeon. The objective is to control the Dungeon Stone. The current dungeon owners will defend the stone, the attacking team, who won the Time Attack, will attempt to destroy the stone.

 

The commands to create the parties for a siege are the same as the time attack commands.

 

When it is time for the sieges an server wide announcement will take place. This is to remind players it is time to head to the dungeon.

 

The guild master must be present at the time of party creation, but does not need to be present at the actual siege.  

DUNGEON

TIME

Ruins of Arid Moonlight 1

 Saturday 1pm - 3pm GMT

Ruins of Arid Moonlight 2

Sunday 1pm - 3pm GMT

Lost Mines 1

Saturday 2pm - 4pm GMT

Lost Mines 2

Sunday 2pm - 4pm GMT

Crystal Valley 1

 Saturday 3pm - 5pm GMT

Crystal Valley 2

 Sunday 3pm - 5pm GMT

Palmir 1

Saturday 4pm - 6pm GMT

Palmir 2

Sunday 4pm - 6pm GMT 

Sanctuary 

Saturday 10pm - 00 am GMT 

Temple of the Ancients

Saturday 5pm - 7pm GMT

Temple of the Lost Souls

 Sunday 6pm - 8 pm GMT 

Temple of the Exile

Saturday 7pm - 9pm GMT 

PvP System

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